Indie Strategy Studio
FenroarGames builds strategy games with self-composed music at the core.
FenroarGames focuses on readable, replayable strategy experiences, with every soundtrack written in-house. As the studio grows, game income helps fund collaborations with artists and bring stronger visuals into each project.
Featured Release
Dice? No Dice!
Playable Alpha
- Dice-driven upgrades
- Lane-based defense
- Built for replayability
Games
Studio lineup
Now Featuring
Dice? No Dice!
A playable alpha roguelike tower defense game where dice rolls decide your strategy and every run plays differently.
Short description
Dice? No Dice! is a roguelike dice defense game where positioning, upgrades, and risky rolls shape every run. Choose your lane, adapt to enemy paths, and survive increasingly difficult waves.
The current build is a playable alpha. The art and music are still temporary while the final visual direction and original soundtrack continue to take shape.
Full description
Dice? No Dice! is a strategic roguelike tower defense game built around risk, adaptation, and decision-making.
Enemies approach through multiple paths, and it's up to you to position your defenders wisely. Each class has unique strengths and limitations, with some dominating a single lane while others control the entire field.
Between waves, you'll upgrade your build using dice-based mechanics, gaining advantages, taking risks, and shaping your strategy for the run ahead. No two runs are the same, and every decision matters.
Core Features
Built around risk and tactical play
Gallery
Dice? No Dice! screenshots
About The Studio
FenroarGames
FenroarGames focuses on clean, readable strategy games with strong replayability and music as a core part of the studio identity. Every soundtrack is self-composed in-house, helping each project carry its own distinct tone from the start.
As revenue comes in, the studio aims to reinvest it into hiring artists and building stronger collaborations around each game. The goal is to keep growing project quality without losing the studio's personal creative voice.
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Playable Alpha