Alpha 0.0.2 Live Dice? No Dice!

Alpha 0.0.2

Dice? No Dice!

If you like runs that go from calm to chaotic in a heartbeat, Dice? No Dice! is built for that feeling. Jump into a lane defense roguelike where every roll can save a run or blow it wide open. The latest update adds defender classes, multi-lane pressure, and the first progression layer.

Dice No Dice alpha 0.0.2 round with enemy pressure across lanes

Dice? No Dice!

Alpha 0.0.2 - Roguelike Dice Defense Game

About The Game

Simple to learn, tense to master

Dice? No Dice! is easy to understand at a glance, but every wave asks for smarter positioning, better timing, and a little courage.

Every Roll Matters

Good rolls feel amazing. Bad rolls force you to improvise.

Hold The Lanes

Set up your defenders, read the pressure points, and stop each lane from collapsing.

Playable Right Now

The alpha is already live, so you can get in early and feel where the game is heading.

What To Expect

A run-based defense game that keeps pushing back

You are constantly making small calls under pressure: where to place units, which lane to stabilize first, and when to gamble on a stronger build.

Alpha 0.0.2 is playable now with a first progression layer, expanded modifiers and upgrades, and new audio. Most visuals and sound effects are still placeholders while final assets continue to take shape. Even now, the fun is already there: tense waves, shifting priorities, and those moments where one lucky or unlucky roll changes the whole story of a run.

Multi-lane pressure

Read spawns and cover the right lane

Enemies can now appear across multiple lanes, so each placement choice matters from round to round.

Defender classes

Warrior, Archer, and Mage play differently

Pick durable frontline control, balanced lane coverage, or full-field range and build around that strength.

Progression layer

Unlock defenders, modifiers, and upgrades

Longer-term unlocks now carry across runs and add more goals beyond a single attempt.

Combat and bosses

Crits hit harder, bosses push mixed waves

Natural 20 and natural 1 outcomes are now decisive, and bosses from round 8 can appear alongside normal enemies.

Latest Update

Alpha 0.0.2 is live

This release expands the core loop with lane decisions, class identity, stronger combat outcomes, and first-pass progression.

New Features

  • Multi-lane enemy paths with tactical defender placement every round.
  • Three defender classes: Warrior, Archer, and Mage.
  • Optional tutorial accessible anytime from the main menu.
  • Progression unlocks for defenders, modifiers, and upgrades.
  • Expanded pools: 20+ modifiers and 14 upgrades with rarity tiers.
  • Second boss added, with mixed boss + normal waves from round 8 onward.
  • Sound effects, background music, volume controls, and the first original main theme.
  • New round indicators, boss indicators, and resume screen support.

Combat + Fixes

  • Natural 20 now deals critical hit damage (double damage).
  • Natural 1 now forces a critical miss and ignores attack bonus.
  • Fixed defenders getting stuck during multi-wave rounds.
  • Fixed freezes from starting new runs repeatedly from pause.
  • Fixed tutorial breakage when restarting from pause.
  • Fixed stat hover clipping with dynamic repositioning.
  • Fixed boss spawning override that blocked normal enemy waves.

Screenshots

Alpha 0.0.2 promotional screenshots

Latest in-game captures from the new release, including updated lane pressure, class playstyles, and progression-focused runs.

Dice No Dice alpha 0.0.2 gameplay showing updated lane combat
Dice No Dice alpha 0.0.2 defender and lane interface
Dice No Dice alpha 0.0.2 round with enemy pressure across lanes
Dice No Dice alpha 0.0.2 build and progression interface
Dice No Dice alpha 0.0.2 combat encounter with upgraded UI
Dice No Dice alpha 0.0.2 interface showing active run state

Ready for one more run?
Play Dice? No Dice!