Alpha 0.0.2
Dice? No Dice!
If you like runs that go from calm to chaotic in a heartbeat, Dice? No Dice! is built for that feeling. Jump into a lane defense roguelike where every roll can save a run or blow it wide open. The latest update adds defender classes, multi-lane pressure, and the first progression layer.
Dice? No Dice!
Alpha 0.0.2 - Roguelike Dice Defense Game
About The Game
Simple to learn, tense to master
Dice? No Dice! is easy to understand at a glance, but every wave asks for smarter positioning, better timing, and a little courage.
Every Roll Matters
Good rolls feel amazing. Bad rolls force you to improvise.
Hold The Lanes
Set up your defenders, read the pressure points, and stop each lane from collapsing.
Playable Right Now
The alpha is already live, so you can get in early and feel where the game is heading.
What To Expect
A run-based defense game that keeps pushing back
You are constantly making small calls under pressure: where to place units, which lane to stabilize first, and when to gamble on a stronger build.
Alpha 0.0.2 is playable now with a first progression layer, expanded modifiers and upgrades, and new audio. Most visuals and sound effects are still placeholders while final assets continue to take shape. Even now, the fun is already there: tense waves, shifting priorities, and those moments where one lucky or unlucky roll changes the whole story of a run.
Multi-lane pressure
Read spawns and cover the right lane
Enemies can now appear across multiple lanes, so each placement choice matters from round to round.
Defender classes
Warrior, Archer, and Mage play differently
Pick durable frontline control, balanced lane coverage, or full-field range and build around that strength.
Progression layer
Unlock defenders, modifiers, and upgrades
Longer-term unlocks now carry across runs and add more goals beyond a single attempt.
Combat and bosses
Crits hit harder, bosses push mixed waves
Natural 20 and natural 1 outcomes are now decisive, and bosses from round 8 can appear alongside normal enemies.
Latest Update
Alpha 0.0.2 is live
This release expands the core loop with lane decisions, class identity, stronger combat outcomes, and first-pass progression.
New Features
- Multi-lane enemy paths with tactical defender placement every round.
- Three defender classes: Warrior, Archer, and Mage.
- Optional tutorial accessible anytime from the main menu.
- Progression unlocks for defenders, modifiers, and upgrades.
- Expanded pools: 20+ modifiers and 14 upgrades with rarity tiers.
- Second boss added, with mixed boss + normal waves from round 8 onward.
- Sound effects, background music, volume controls, and the first original main theme.
- New round indicators, boss indicators, and resume screen support.
Combat + Fixes
- Natural 20 now deals critical hit damage (double damage).
- Natural 1 now forces a critical miss and ignores attack bonus.
- Fixed defenders getting stuck during multi-wave rounds.
- Fixed freezes from starting new runs repeatedly from pause.
- Fixed tutorial breakage when restarting from pause.
- Fixed stat hover clipping with dynamic repositioning.
- Fixed boss spawning override that blocked normal enemy waves.
Screenshots
Alpha 0.0.2 promotional screenshots
Latest in-game captures from the new release, including updated lane pressure, class playstyles, and progression-focused runs.