Playable Alpha
Dice? No Dice!
If you like runs that go from calm to chaotic in a heartbeat, Dice? No Dice! is built for that feeling. Jump into a lane defense roguelike where every roll can save a run or blow it wide open.
Dice? No Dice!
Roguelike Dice Defense Game
About The Game
Fast to read. Hard to put down.
Dice? No Dice! is easy to understand at a glance, but every wave asks for smarter positioning, better timing, and a little courage.
Every Roll Matters
Good rolls feel amazing. Bad rolls force you to improvise.
Hold The Lanes
Set up your defenders, read the pressure points, and stop each lane from collapsing.
Playable Right Now
The alpha is already live, so you can get in early and feel where the game is heading.
What To Expect
A run-based defense game that keeps pushing back
You are constantly making small calls under pressure: where to place units, which lane to stabilize first, and when to gamble on a stronger build.
The current build is a playable alpha. The art and music are still temporary while the final visual direction and original soundtrack continue to take shape. Even now, the fun is already there: tense waves, shifting priorities, and those moments where one lucky or unlucky roll changes the whole story of a run.
Core loop
Place, defend, survive
Set defenders, hold lanes, and stretch each run one wave further.
Dice mechanic
Roll for power spikes
Dice outcomes push your build into safer lines or risky pivots.
Strategy layer
Read paths, place with intent
Pathing and positioning decide whether a lane stabilizes or collapses.
Variation
Classes and modifiers stack differently
Class roles, modifiers, and upgrades keep each attempt structurally different.
Screenshots
A look at the current alpha
Here is what Dice? No Dice! looks like right now, from setup to upgrades to the moments when the board starts getting dangerous.
Title screen
Modifier selection
Combat snapshot
Between-wave upgrades